I'm working on a coffee-break text game in my spare time.
It's inspired from a game I used to play with my brother long time ago, around 1998 or so.
It's about a young guy with telekinetic powers that wants to save his town, and the girl he loves. The description of the game would be something like: "*Slay a few hundred creatures using your mental powers and learn about life, purpose and love along the way*."
I believe I'm half the way, but I keep finding things to add :)
@wizzwizz4 Thanks! I do keep a very strict dev log, but I feel it's more like "This shiny new feature is really important and just now I realize it" :D
I agree that sticking to the original plan is a good idea though.