There’s a new half-hour video on reverse engineering and analyzing the design behind collision detection in the original Zelda. There’s truly all human knowledge on YouTube. youtu.be/FBk-QkzMeIk

@thomasfuchs I tried to watch it. I got about 20 seconds into it where he's talking about putting notes on the assembly code 😂📝

@Wetrix I'm not sure what you're saying here. These old games are primarily written in assembler, or something similar. It's not a terribly verbose language and annotation is key.

Even understanding the assembler itself as it's running is probably a feat unto itself.

@thomasfuchs

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@nathand @thomasfuchs oh I'm not taking away from what the guy has accomplished! Not at all.

It's just not that exciting to watch I guess for me 😅

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